Time: 5 minutes
Equipment: small, light object, eg a feather, origami boat
Purpose/Topic: Weather: Wind
AoPG: Intellectual, Character, Social
Arrange up to eight Joey Scouts around a table (obviously more tables can be used for more Joey Scouts). Assign each of them a ‘wind’ (try to align with the actual directions).
Place an object in the centre. The Leader calls out the wind directions, and the appropriate Joey Scout provides the wind.
(It can be played on the floor, but is obviously easier on a table.)
Time: variable
Equipment: nil
Purpose/Topic:
AoPG: Physical, Social
One Joey Scout is designated ‘It’. They start playing chasey. When a Joey Scout is caught, they stand still like a starfish. If another Joey Scout can crawl between their legs, they will be free to run again.
Time: 10 minutes
Equipment: 1 skateboard and 2 plungers per team, hard floor (where the skateboard will run)
Purpose/Topic: team work
AoPG: Physical, Character, Social
Form into teams, and set up for a relay (half at each end of your space). One Joey Scout from each team will sit on their skateboard, ensuring their feet are up off the ground. When the race begins, they will use the plungers to ‘row’ to the other half of their team.
Time: at least 10 minutes
Equipment: straws, alfoil; a ‘body of water’; coins
Purpose/Topic: To explore floatation
AoPG: Intellectual, Physical
Give each Joey Scout (or pair of Joey Scouts) a couple of straws and a piece of alfoil.
Give the Joey Scouts 10 minutes to construct a boat, aiming to support as many coins as possible.
Test each boat, to see how many coins it can hold.
Time: 10 minutes
Equipment: nil
Purpose/Topic: team work
AoPG: Physical, Social, Character
All Joey Scouts form a circle holding hands. One is chosen to be the Pelican, they start outside the circle. One is chosen to be a Bream (they start inside the circle). The Pelican flies around the circle, and attempts to get through the ‘net’ of Joey Scouts, to catch the Bream. The Bream tries to avoid being caught by the Pelican. When caught, they can either swap roles, or new Joey Scouts can become the Pelican and the Bream. (Change to a bird and fish local to your Mob.)
Time: variable
Equipment: nil
Purpose/Topic: team work
AoPG: Physical, Social
Form into teams, of between 4 and 6 Joey Scouts (ideally). All Joey Scouts sit on the floor, close together, so that their legs run alongside the Joey Scout in front of them. They should put their hands on the shoulder of the Joey Scout in front.
When all teams are ready, they are to race over a set distance, by ‘bottom shuffling’ as a team.
Time: variable
Equipment: ‘boats’ made of small floating things (sticks, leaves, bottle lids); water source
Purpose/Topic:
AoPG: Physical, Social
Joey Scouts find small floating things, and race them. They can either let nature take it’s course (probably only suitable if the water is moving, as in down a stream), or they could blow on the ‘boats’ to make them move (most suitable if the water is still, as in across a bucket or paddle pool).
Time: about 1 minute per Joey Scout
Equipment: a properly fitted lifejacket for each Joey Scout
Purpose: to familiarise Joeys with putting on and taking off lifejackets
Topic: Water Safety
AoPG: Physical, Intellectual
All Joeys will already be wearing a lifejacket (that has been fitted correctly). They will need to remove it before they begin. (But keep hold of it. That way, you’ll be sure the lifejacket they are putting on will fit properly.) Joeys form 2 teams, and they have a relay to practice putting on their life jackets.